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Dice To Pay is a turn-based strategy game that blends dice mechanics with card play, set in a lighthearted yet tactically engaging world. Roll dice, play cards, hunt monsters, and earn enough coins to pay off your mortgage—on time, if you can.

The pace is relaxed, giving you time to think through each turn. You'll face quirky enemies, unpredictable dice rolls, and a growing set of strategic options. Luck plays a part, but clever decision-making makes the difference.

There’s no final boss—just a loan that won’t go away.

Key Features

  • Turn-based tactics: Plan each move carefully with no time pressure.
  • Dice + card synergy: Use dice to power your cards and create satisfying combinations.
  • Manage and adapt: Make the most of limited resources to handle changing encounters.
  • Relaxed but strategic: Easy to pick up, with room for deep tactical choices.
Updated 10 days ago
Published 14 days ago
StatusIn development
PlatformsHTML5
AuthorDaveHive
GenreCard Game
Made withUnity
TagsDice, Roguelike
Average sessionA few minutes
LanguagesEnglish, Chinese (Simplified), Chinese (Traditional)
InputsMouse
LinksSteam, Discord

Comments

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Needs endless mode and passives should be more often.

(2 edits)

Thanks for the feedback! After winning the game, you'll unlock Ascension Mode with longer mortgage years for more challenge.
Endless Mode and more frequent passives are great suggestions — we'll keep optimizing!

Yeah got 2 passives one like right near the middle and one basickly at the last 2ish years felt kinda pointless by then.
A always available use for dice might be nice, like a building based skill you can invest into pips to get something every X pips

You're right — I'll consider adjusting when spirit monsters appear. 

The idea of building-based skills is pretty interesting, but it might increase the learning curve and decision-making load for new players, especially early on. Not sure if it fits yet, but I'll think more about it.

Could always unlock them after a few Ascensions similer to "luck be a land lord" where a huge part of the game is intruduced after a few difficulties and then is unlocked for the whole game.

Got it, that’s an interesting approach. We'll keep it in mind.