Thanks for the feedback! After winning the game, you'll unlock Ascension Mode with longer mortgage years for more challenge. Endless Mode and more frequent passives are great suggestions — we'll keep optimizing!
Yeah got 2 passives one like right near the middle and one basickly at the last 2ish years felt kinda pointless by then. A always available use for dice might be nice, like a building based skill you can invest into pips to get something every X pips
You're right — I'll consider adjusting when spirit monsters appear.
The idea of building-based skills is pretty interesting, but it might increase the learning curve and decision-making load for new players, especially early on. Not sure if it fits yet, but I'll think more about it.
Could always unlock them after a few Ascensions similer to "luck be a land lord" where a huge part of the game is intruduced after a few difficulties and then is unlocked for the whole game.
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Needs endless mode and passives should be more often.
Thanks for the feedback! After winning the game, you'll unlock Ascension Mode with longer mortgage years for more challenge.
Endless Mode and more frequent passives are great suggestions — we'll keep optimizing!
Yeah got 2 passives one like right near the middle and one basickly at the last 2ish years felt kinda pointless by then.
A always available use for dice might be nice, like a building based skill you can invest into pips to get something every X pips
You're right — I'll consider adjusting when spirit monsters appear.
The idea of building-based skills is pretty interesting, but it might increase the learning curve and decision-making load for new players, especially early on. Not sure if it fits yet, but I'll think more about it.
Could always unlock them after a few Ascensions similer to "luck be a land lord" where a huge part of the game is intruduced after a few difficulties and then is unlocked for the whole game.
Got it, that’s an interesting approach. We'll keep it in mind.